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#### 37.22.2 Display Tables

A display table is a special-purpose char-table (see Char-Tables), with `display-table` as its subtype, which is used to override the usual character display conventions. This section describes how to make, inspect, and assign elements to a display table object.

Function: make-display-table

  This creates and returns a display table. The table initially has `nil` in all elements.

The ordinary elements of the display table are indexed by character codes; the element at index c says how to display the character code c. The value should be `nil` (which means to display the character c according to the usual display conventions; see Usual Display), or a vector of glyph codes (which means to display the character c as those glyphs; see Glyphs).

Warning: if you use the display table to change the display of newline characters, the whole buffer will be displayed as one long line.

The display table also has six extra slots which serve special purposes. Here is a table of their meanings; `nil` in any slot means to use the default for that slot, as stated below.

0

  The glyph for the end of a truncated screen line (the default for this is ‘`$`’). See Glyphs. On graphical terminals, Emacs uses arrows in the fringes to indicate truncation, so the display table has no effect.

1

  The glyph for the end of a continued line (the default is ‘`\`’). On graphical terminals, Emacs uses curved arrows in the fringes to indicate continuation, so the display table has no effect.

2

  The glyph for indicating a character displayed as an octal character code (the default is ‘`\`’).

3

  The glyph for indicating a control character (the default is ‘`^`’).

4

  A vector of glyphs for indicating the presence of invisible lines (the default is ‘`...`’). See Selective Display.

5

  The glyph used to draw the border between side-by-side windows (the default is ‘`|`’). See Splitting Windows. This takes effect only when there are no scroll bars; if scroll bars are supported and in use, a scroll bar separates the two windows.

For example, here is how to construct a display table that mimics the effect of setting `ctl-arrow` to a non-`nil` value (see Glyphs, for the function `make-glyph-code`):

    (setq disptab (make-display-table))
    (dotimes (i 32)
      (or (= i ?\t)
          (= i ?\n)
          (aset disptab i
                (vector (make-glyph-code ?^ 'escape-glyph)
                        (make-glyph-code (+ i 64) 'escape-glyph)))))
    (aset disptab 127
          (vector (make-glyph-code ?^ 'escape-glyph)
                  (make-glyph-code ?? 'escape-glyph)))))

Function: display-table-slot display-table slot

  This function returns the value of the extra slot slot of display-table. The argument slot may be a number from 0 to 5 inclusive, or a slot name (symbol). Valid symbols are `truncation`, `wrap`, `escape`, `control`, `selective-display`, and `vertical-border`.

Function: set-display-table-slot display-table slot value

  This function stores value in the extra slot slot of display-table. The argument slot may be a number from 0 to 5 inclusive, or a slot name (symbol). Valid symbols are `truncation`, `wrap`, `escape`, `control`, `selective-display`, and `vertical-border`.

Function: describe-display-table display-table

  This function displays a description of the display table display-table in a help buffer.

Command: describe-current-display-table

  This command displays a description of the current display table in a help buffer.

Next: Active Display Table, Previous: Usual Display, Up: Character Display [Contents][Index]